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race 4:--==++THE ORC HORDE+++++-----

orcs are great for those how like strong melee and brute forse. the only army where you dont need to mass one thing to win. the orcs do not have snything that can heal instantly, unless you get the witch doctors wiht rapis healing.

 

=great hall=: the main building. it produces peons and you can research one thing there.

-PEON:the owrker unit for orc. they pretty much suck. they can;t call to arms and only one may work on a building at a time. however they can burrow in trhier peon burrows and kill stuff in thier base.

=alter of storms=: the alter for the orcs. can get the blademaster, farseer, taurne chieftain and the troll shadow hunter

-BLADEMASTER: the "good" hero for orcs. people make it first because you can harass the other team with it. harassign is when you make you blademaster kill their workers. when they start attacking the blademaster, you turn invisible. it doesn't do any permanent damage, but it is annoying for the other team. you know another cool tactic? get the multply ability, and send a duplicate of the blademaster into a base, preferably on the ends. then, somebody will teleport, and then tell your teammates to attack the base on the far opposite end. it will take them a while to get to the end.

-FARSEER: the second best hero. can summon. very good for cc maps. get 3 other of your friends to rush. the level six attack is a tremor.

-TAUREN CHIEFTAIN: the "bad" hero for orcs. maybe people don't like it because it is slow and has a stupid level six ability. it is another life. really dumb!

-SHADOW HUNTER: the orc army needed another long-range hero, so they added the troll spirit killer. can summon a snake that stays solitary and kills stuff.

=barracks=: the basic unit maker for the orc horde. make mulitples if you happen to be massing basic units.

-GRUNT: a slow but powerful warrior. there are many upgrades for the grunt. remember: it doesn't matter how many grunts you make, and how many upgrades you have, you can win with just grunts. thye can't even attack air. thye take a woppinf 230 gold to produce, and take a very long time to produce. i ues them sparingly.

-HEADHUNTERS: to rush you had better use headhunters. it takes an extra minute to produce the wood factory, but it's worth it. the headhunters, or hh's, only take 160 gold and 40 lumber to make. they are probably worth less meat too. and on top of that, they can attack air! massing them is always a good idea.

-SIEGE THING: i can't remember what it is called, but it is a siege thing. use it to clear trees or buildings. oh yeah , demolisher.

=lumber place=: the "stupid" building. you need it to make hh's and towers. you can research other stuff there too. remember: your peons take wood to this building if you build it, so it would be a wise idea to build right next to the trees, so the peons only have to walk two feet to get there.

-burrows-: the food producing building of the orcs. your peons can burrow in them and defend, similarly to the way that the terrans can go to the round buildings and attack from inside.

=arrow tower=: the tower unit for orcs. excellent for towering. you don't even need to upgrade them to make them work.

=voodoo lounge=: this is the place where you can get witch doctors, shamans, and spirit walkers. you can research shaman training and troll training and eventually get bloodlust.

-shaman: the best ground unit for orcs. then can attack air and can have bloodlust.

-witch doctors: a good spellcasting troll warrior. ive never massed them or seen anyone mass them, so i assume it must be a bad idea to mass them. actually i have once, and it looks cool but thye dont do a ton of damage. we ended up winning. the good thing about them is the rapid healing.

SPIRIT WALKER: an albino tauren with pretty good attack. i dobt know why blizard felt they needed this but whatver.

=beast lounge=: where you get raiders, and kodo beasts and wind riders. a very good building indeed.

-RAIDER: beast riders that are good for attacking buildings. also extremely fast.

-KODO BEASTS: they are stupid. they dont have that good of attack and are not fast.

-WIND RIDERS: also known as "wyvs" these are the best unit in the orc race. they have tons of upgrades and are awesome. just fully upgrade them and make 100% of your food as them and boom! you've won.

-TROLL BAT RIDER: I'm not exactly sure why blizzard thought they needed ot make this unit. they really dont need it. i guess if you want to go air and your allie went wind riders you cna just go bat riders.

-tauren totem: the thing that makes tauren. the tauren are the best melee unit in the orc race.

-TAUREN:-the big melee unit in the game. they can kill buildings well. they have a lot of hp which is good. the orc army may not havea large flying unit but they have this big ground unit.