orcs are great for those how like strong melee and brute forse. the only army where you dont need to mass one thing to win. the orcs do not have snything that can heal instantly, unless you get the witch doctors wiht rapis healing.
=great hall=: the main building. it produces peons and you can research one thing there.
-PEON:the owrker
unit for orc. they pretty much suck. they can;t call to arms and only one may
work on a building at a time. however they can burrow in trhier peon burrows
and kill stuff in thier base.
=alter of storms=: the alter for the orcs. can get the blademaster, farseer, taurne chieftain and the troll shadow hunter
-BLADEMASTER:
the "good" hero for orcs. people make it first because you can harass
the other team with it. harassign is when you make you blademaster kill their
workers. when they start attacking the blademaster, you turn invisible. it doesn't
do any permanent damage, but it is annoying for the other team. you know another
cool tactic? get the multply ability, and send a duplicate of the blademaster
into a base, preferably on the ends. then, somebody will teleport, and then
tell your teammates to attack the base on the far opposite end. it will take
them a while to get to the end.
-FARSEER:
the second best hero. can summon. very good for cc maps. get 3 other of your
friends to rush. the level six attack is a tremor.
-TAUREN
CHIEFTAIN: the "bad" hero for orcs. maybe people don't like it because
it is slow and has a stupid level six ability. it is another life. really dumb!
-SHADOW
HUNTER: the orc army needed another long-range hero, so they added the troll
spirit killer. can summon a snake that stays solitary and kills stuff.
=barracks=: the basic unit maker for the orc horde. make mulitples if you happen to be massing basic units.
-GRUNT: a slow
but powerful warrior. there are many upgrades for the grunt. remember: it doesn't
matter how many grunts you make, and how many upgrades you have, you can win
with just grunts. thye can't even attack air. thye take a woppinf 230 gold to
produce, and take a very long time to produce. i ues them sparingly.
-HEADHUNTERS:
to rush you had better use headhunters. it takes an extra minute to produce
the wood factory, but it's worth it. the headhunters, or hh's, only take 160
gold and 40 lumber to make. they are probably worth less meat too. and on top
of that, they can attack air! massing them is always a good idea.
-SIEGE THING:
i can't remember what it is called, but it is a siege thing. use it to clear
trees or buildings. oh yeah , demolisher.
=lumber place=: the "stupid" building. you need it to make hh's and towers. you can research other stuff there too. remember: your peons take wood to this building if you build it, so it would be a wise idea to build right next to the trees, so the peons only have to walk two feet to get there.
-burrows-: the food producing building of the orcs. your peons can burrow in them and defend, similarly to the way that the terrans can go to the round buildings and attack from inside.
=arrow tower=: the tower unit for orcs. excellent for towering. you don't even need to upgrade them to make them work.
=voodoo lounge=: this is the place where you can get witch doctors, shamans, and spirit walkers. you can research shaman training and troll training and eventually get bloodlust.
-shaman: the best
ground unit for orcs. then can attack air and can have bloodlust.
-witch doctors:
a good spellcasting troll warrior. ive never massed them or seen anyone mass
them, so i assume it must be a bad idea to mass them. actually i have once,
and it looks cool but thye dont do a ton of damage. we ended up winning. the
good thing about them is the rapid healing.
SPIRIT
WALKER: an albino tauren with pretty good attack. i dobt know why blizard felt
they needed this but whatver.
=beast lounge=: where you get raiders, and kodo beasts and wind riders. a very good building indeed.
-RAIDER: beast
riders that are good for attacking buildings. also extremely fast.
-KODO BEASTS:
they are stupid. they dont have that good of attack and are not fast.
-WIND RIDERS:
also known as "wyvs" these are the best unit in the orc race. they
have tons of upgrades and are awesome. just fully upgrade them and make 100%
of your food as them and boom! you've won.
-TROLL BAT
RIDER: I'm not exactly sure why blizzard thought they needed ot make this unit.
they really dont need it. i guess if you want to go air and your allie went
wind riders you cna just go bat riders.
-tauren totem: the thing that makes tauren. the tauren are the best melee unit in the orc race.
-TAUREN:-the
big melee unit in the game. they can kill buildings well. they have a lot of
hp which is good. the orc army may not havea large flying unit but they have
this big ground unit.